module EHE
{		
	    item Boilersuit_PoliceFlying
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Police Flying Suit,
        ClothingItem = Suit_PoliceFlying,
        BodyLocation = FullSuit,
        Icon = PoliceFlying,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.75,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }

    	item Boilersuit_BlackFlying
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Black Flying Suit,
        ClothingItem = Suit_BlackFlying,
        BodyLocation = FullSuit,
        Icon = BlackFlying,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.75,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }
	   
    	item Vest_PilotSurvivalVest
    {
        DisplayCategory = Clothing,
        Type = Container,
        Capacity = 3,
        CanBeEquipped = EHEPilotVest,
        DisplayName = SRU-21/P Survival Vest,
        ClothingItem = Vest_PilotSurvivalVest,
        BodyLocation = EHEPilotVest,
        Icon = PilotSurvivalVest,
        BloodLocation = ShirtNoSleeves,
        Tooltip = Tooltip_SurvivalVest,
		WorldStaticModel = PilotSurvivalVest_Ground,
        
    }

}